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Autocad 2000i 3D Modelling - EDGESURF mouse project

LEVEL - 3D Beginner & 2D Intermediate - Last updated 15/02/03

Presumed Knowledge - 2d work, layers, ucs, copy, object snapping

This is a tutorial for drawing an
EDGESURF polygon mesh of a tunnel it may be used to draw a computer mouse or sismilar product, with bit of tweaking. Typeable Commands are in uppercase and ORANGE.

I have deliberately avoided changing the UCS often, to make life easier for you !

:: Draw a 2D box. make sure your UCS icon is on and set to display at
the origin. This setting is in the VIEW>UCS icon pull down menu.



:: Change the VIEW to SE Isometric



:: Draw a line 50 long on top o the left hand corner. If you look a the
command line below you will see that I use & teach -
  • relative co-ords
  • direct distant entry

I think this the easiest and simplest 3d distance entry.


@ is for 'from the last point' which is the sanpped corner, 0 for x zero, 0 for y
zero and x positive 50 for the height. @0,0,50






:: Now selet and copy the line, using 'endpoint snap', on to each corner
of the base
. You may have noticed that I've setup some sensible layer
names to ease the editing later on.





:: Now select and copy the line, using 'endpoint snap', on to each
corner of the base & draw a line snapping to the midpoints of the base box.
Then draw an arc snapping from bottom right to left corners.



:: And draw a line on top of the 50 vertical line at each end of the
model, snapping to the endpoints.



:: Now reset the UCS using 3 point and set as in step 8.



8 :: Now use the 'origin' corner as below, the 'x' on the green line and the 'y'on
the verticalpurple line. The orogin should then reset as below.





9 :: Now draw an arc on the left end and copy it up the the nearest end. Then
copy the 50 lines across on to the middle and make the right side slighty higher.
I copied the 50 line on top of itself repeatedly. Then draw a line across these
middle verticals.





10 :: Now draw an arc on the middle line as below, be careful snapping.
After this you now have four edges ready for EDGESURFing.



11 :: Now BREAK the arc where it joins (intersects) the middle line and the
end of the middle arc.



12 :: Now Zoom in on the right hand side & draw a line between the two arcs.
Snapping to endpoints. Also turn off the base layers so you will not snap on them
later. Now type
EDGESURF and select each black 'edge' ie the nearest arc then
bottom line then middle arc then top line. In total four edges.



13 :: Now the polygon mesh should appear as below. If it doesn't it's probably
because -
  • the current layer is off
  • you have drawn an edge(s) not EXACTLY touching the endpoints of another,
    double check to see if they defintely snap together. Step 16 covers this
    problem.



14 :: You can make it smoother by increasing the SURFTAB1 value up to 20 or 30.
But you must do this first, before the
EDGESURF command/procedure. The original
edges are still there after the first
EDGESURF command.



15 :: You can make it smoother by increasing the SURFTAB1 value up to 20 or 30.
But you must do this first, before the
EDGESURF command/procedure. The original
edges are still there after the first
EDGESURF command.



16 :: Setup viewports as belwo to check if every edge snaps to the ends of the
others. Yes, it's vey annoying and frustrating, I was there once too !



17 :: Repeat step 12 for the other end and create another EDGESURF.



18 :: The completed tunnel edgesurfs.


19 :: Now use RULESURF and select the base line and end arc to create a surface
to close off the ends.



20 :: The completed tunnel. Now practice with other shapes to create more
edgesurfs. Remember, edgesurfs are the hardest surfaces to draw, although
they are cool once drawn.

home

.........More soon..........

Found an error ?

Spotted a typo/spelling error ?

Got a tutorial or tip request ????..........

just mail me !



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